package com.lys;

import com.lys.effect.ModEffects;
import com.lys.enchantment.ModEnchantments;
import com.lys.item.ModItemGroups;
import com.lys.item.ModItems;
import net.fabricmc.api.ModInitializer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

public class ExampleMod implements ModInitializer {
	// This logger is used to write text to the console and the log file.
	// It is considered best practice to use your mod id as the logger's name.
	// That way, it's clear which mod wrote info, warnings, and errors.
    public static final Logger LOGGER = LoggerFactory.getLogger("moreenchantmentmod");

	public static final String MOD_ID = "moreenchantmentmod";

	@Override
	public void onInitialize() {
		// This code runs as soon as Minecraft is in a mod-load-ready state.
		// However, some things (like resources) may still be uninitialized.
		// Proceed with mild caution.
		ModEnchantments.registerEnchantments();
		ModItems.registerModItems();
		ModItemGroups.registerMoreEnchantmentGroup();
		ModEffects.registerModEffects();

//		ServerTickEvents.END_SERVER_TICK.register(ParticleHelper::MadnessParticle);

	}
}